Illuminated Space Shuttle Pinball Machine Toy
Making a replacement toy for the Space Shuttle Pinball Machine
The central toy on the
Space Shuttle
Pinball playfield is often beaten up and broken. I
have repaired
several of these, but I have always wanted to modify one to
light
up. Despite the white color, the plastic in the original toy
is
completely opaque, and therefore incompatible with this mod.
In
2008, Bob from Phoenix wrote me that he had
started the process of vacuum forming them, and I assisted him as well
as I could. This write-up shows how the custom toy was made.

Example of an original Shuttle toy with typical breakage.

The master form for the Shuttle toy created by Bob. It is not
an
exact
replica, but quite close.

The vacuum forming table. Essentially a box built with 2x6s
with
holes in the top for air flow.

The underside of the box. The vacuum is a 10 gallon shop vac
with
the filter
removed for maximum flow.

The master mold on top of the vacuum forming table.
The
procedure for vacuum forming:
- Suspend the sheet of PETG in your oven (set to 325F) until
it
sags (about 3").
- Quickly put the soft plastic over the form
- Hit the
vacuum to mold the plastic.
- Once cool,
remove and trim the edges.
The plastic is 1/16" (0.06") thick PETG from Professional
Plastics in Phoenix,
AZ.

A freshly formed plastic sheet.

The edges of the toy trimmed off.

The toy painted white and ready for decals.
Bob sent me two of his creations, and the rest of these images were
shot by me.
The first technical hurdle was applying a translucent coating onto the
inside of the clear plastic. I experimented with various
viscosities, and settled on a four to one ratio of water and white
acrylic paint (more water than paint). Some Acrylic Flow
Improver
(by Winsor & Newton) was added to ensure that
the paint particles stayed suspended.
The paint was applied by pouring some into the form, and then swishing
it around. I then let it drain and dry. This was
then
repeated a total of five times to build a thin even coat of
paint. The result looked quite good except one could still
see
some unevenness when backlit. However since the real Shuttle
has
blemishes too, I was not too concerned about it. One
important
issue is that the coating is very soft and can easily be
scratched. So I always had to handle the form very carefully.

The vacuum formed toy after application of the translucent coating
on the inside.

The toy cut from the full sheet. The applied paint looks very
even, although
slight variations can be seen when backlit.

As an afterthought, I figured out a way to replicate the Main Engine
nozzles
by using red star posts.

Photo with the real thing showing the main engine nozzles.
This was shot during the preparation of STS-125.
Click here
for my involvement
with this mission.

The finished upper form.
In my
restorations
of the
standard Shuttle toy, I fasten an anodized aluminum sheet to
the
bottom of the unit for stiffness and stability. This platform
has
always given me the idea of one day mounting LEDs on it to light up the
toy from below. However due to the original plastic's
opacity,
this would only be possible with a custom molded form.
I first cut an aluminum sheet to cover the bottom completely.
The
idea then was to nestle the plate into the bottom of the plastic (just
like I do with the original toy), but I soon realized that the coating
I had previously applied was too soft. Eventually, the white
would be scratched off the bottom edge, and it would not look very
good.
I changed the plan to have the aluminum extend all the way around, and
bent small tabs to hold the outline of the toy. This
prevented
all contact with the soft acrylic paint. The aluminum sheet
was
also a good substrate to mount the switch that is activated when the
ball ascends the ramp.

Photo of the bottom of the upper form, and the lower platform that
holds the micro
switch and LEDs.
For the LEDs, I selected
white
low-profile ones that had a small hemi-spherical focusing
lens. I
filed the lens flat, and the resulting pattern was very even.
I
lined four of them up along the main long axis of the toy. I
then
selected two high-brightness sharp focus units and laid them down flat
to light up the wings. This produces a long white path of
light,
which would hopefully shoot its way into the narrow and flat wings.
I used white hardware as much as possible. This included
white
wires, and a white microswitch. The microswitch is put on the
starboard side so that its shadow would be cast on the side of the
shuttle toy facing away from the player. That strategy paid
off
extremely well as you will see later.

Closeup of the switch assembly. I bent a wire to form a
rectangle
under the toy,
and the trip lever then hits the microswitch lever.
The white LEDs are
connected to the
GI circuit. With a meter, I measured that the GI circuit is
at
5.6Vac on my machine. I then set up a 12V wall-wart
transformer
with a variable transformer dialed to the same voltage. I
could
now test the white LEDs from my workbench.
The LEDs have a forward voltage of about 4V. I placed the
four
middle ones in parallel, back to back. Thus two
conduct on
each half wave of the GI waveform. This is then in series
with a
43 ohm 1/4 W resistor. The steady state current is about
60mA, so
each LED runs at 15mA rms. The two narrow beamed LEDs are
also
back-back, and have their own 43 ohm resistor in series with
them. They consume 20mA, leading to a total load on the GI of
80mA (AC rms). This is well below a single #44 bulb.

Close-up of the middle part of the toy. One can see the two
side-firing
narrow focused LEDs that light up the wings. Also note the
three
red LEDs in the back.
One problem that I only
solved at the
end was what to do about the Main Engines. These are of
course a
very prominent part of the Shuttle. My first idea was to
simply
have red LEDs fire upwards to cause the OMS (Orbital Maneuvering
System) pods to glow and flash (these are the round bulbous parts in
the back of the Shuttle). However, I did not like this idea
as an
exhaust plume would look much better. I then thought of how I
could produce this plume, and hit on the idea of fastening red star
posts to the back to form the nozzles of the main engines. I
could then simply put some bright red LEDs in the back to light them
up. These LEDs had to fire upwards into the star post for
maximum
effect, so embedding them into the star posts would not be preferred.

Close-up of the aft section. The LEDs are simply hot glued to
the
metal
substrate. The aluminum is anodized and forms a tough
insulating
material.
There are three ways to
illuminate
the red LEDs. In the first, I could connect it to the flash
bulb
circuit. These light up infrequently. A better
circuit are
the two lamps on the lamp matrix (#39 and #40). These flicker
constantly during attract mode and game play. In addition,
#39 is
very easy to reach on the playfield. The positive line
(Yellow-Green) is used by the '1000', '2000', etc lights, and the
negative line (Red-Violet) is used by the 'A' light. Both of
these lines are within inches of the pass-through hole for the
microswitch cable.
The red LEDs are wired in series, with a blocking diode, and a 43 ohm
resistor in series. This produces a bright red flicker effect
in
the exhaust nozzles. It looks quite good.
Once that was done, I printed a set of graphics onto clear adhesive
polyester, and applied that to the upper form as a final step.

The finished toy. The illumination is
very even, and the red nozzles flicker the same way the lights
do on the exhaust plume on the backglass.



Shot with three Shuttle toys. Repaired unit
prepared for sale (left),
unit that lights up internally (middle), and original unit for this
machine (right).
Note the signed plastic in the lower left. It has been signed
by
the
crew
of STS-125.
In conclusion, I am quite happy with the result, but I will see if any
adjustments need to be made with game play over the weeks
ahead.
One unforeseen effect is that the hole cut into the bottom plate to
allow the trip wire to pass allows quite a bit of light onto the
ramp. This lights up the very dark ramp entrance.
If you enjoyed this mod, you may also want to checkout
others I have done with similar complexity:
Links
Project Log
- March 2009 - Bob develops the process of vacuum forming the
Shuttle toy.
- July 2009 - Using the vacuum formed sheet from Bob, I
create the
custom toy for my machine.
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